Domormu presents
Mortalis
Dark fantasy sandbox RTS/RPG
Start as a nobody among many in a brutal world where factions wage holy wars, settlements are conquered and enslaved, and the unlucky become food. Carve out a slice of glory for yourself, or die trying.
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Creator
Domormu
Domormu is the sole developer behind Mortalis.
Like many aspiring game developers, it started in the Warcraft III World Editor. After countless hours making maps that were never released and existed purely for personal enjoyment, one thought stayed: the game he wanted most did not exist.
Growing up with Warcraft III, World of Warcraft, Age of Empires, Old School RuneScape, Mount & Blade: Warband, and other games that made worlds feel worth living in, Domormu kept returning to the same idea. If nobody was making that game, he would try to make it himself.
Mortalis has been shaped through more than seven years of off-and-on work, with the first groundwork beginning in 2016 after years of ideation. Some of that work continued through Domormu's deployment to Qatar during his active-duty Air Force service. He is now an Air Force veteran.
With a background in psychology and a lifelong fascination with strategy, roleplaying, worldbuilding, and horror, the goal was never to create another power fantasy where the player is destined to save the world. Mortalis asks a different question: what happens when the tension of horror is combined with the consequence of strategy?
Can players care about one character as much as they care about the lives they build in The Sims? Can a lost limb, a dead companion, a starving settlement, or a failed expedition become a memorable story rather than a temporary setback?
The aim is to create a world where survival matters and leadership has consequences. The stories worth remembering should come from what players manage to live through.